It's common for players to get stuck at this point because they didn't realize the mechanic that had been mentioned that far back was only now relevant. However, the first puzzle to require exploiting the green fizzlers is Chamber 17, eight chambers later. announcer says that green fizzlers do not remove blue and orange portals. The game tries to justify this rule by stating that doing so "violates the laws of causality", but all it does is turn into minor frustration when players try to carry a cube through a Time Portal, only to find out that they accidentally picked up the wrong one, and it despawns.
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